If you visit your child’s school this fall, you might notice students holding cardboard goggles in front of their faces while they spin and walk around the gym.
VR, or virtual reality, has come to schools this fall.
Although the potential of teaching applications hasn’t yet been realized, thanks to low-budget headsets and platforms, more teachers are experimenting with VR.
The novelty factor is still high, so learning outcomes might be minimal. However, as more researchers and educators come together, classroom use will become more defined.